Xr Development With Unity
Description
The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
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Contributors:
ISBN:
9781805120049
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Grouping Information
Grouped Work ID | bf59c5fd-ede1-db18-b9d7-cf51d228a0af |
---|---|
Grouping Title | xr development with unity |
Grouping Author | anna braun |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2025-03-08 23:23:51PM |
Last Indexed | 2025-04-28 22:54:52PM |
Solr Fields
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author
Braun, Anna
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hoopla digital
author_display
Braun, Anna
display_description
The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
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eBook
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eBook
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bf59c5fd-ede1-db18-b9d7-cf51d228a0af
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9781805120049
last_indexed
2025-04-29T04:54:52.736Z
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Non Fiction
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Non Fiction
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2 Months
Quarter
Six Months
Year
Quarter
Six Months
Year
primary_isbn
9781805120049
publishDate
2023
publisher
Packt Publishing
recordtype
grouped_work
subject_facet
C# (Computer program language)
Cell phones
Computer graphics
Computers
Electronic books
Languages
Software engineering
Cell phones
Computer graphics
Computers
Electronic books
Languages
Software engineering
title_display
Xr Development With Unity
title_full
Xr Development With Unity [electronic resource] / Anna Braun and Raffael Rizzo
title_short
Xr Development With Unity
topic_facet
C# (Computer program language)
Cell phones
Computer graphics
Computers
Electronic books
Languages
Software engineering
Cell phones
Computer graphics
Computers
Electronic books
Languages
Software engineering
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hoopla:MWT17563478 | eBook | eBook | English | Packt Publishing | 2023 | 1 online resource (284 pages) |
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